



import pygame

screen = pygame.display.set_mode([654, 375])
endingScreen = pygame.Surface([654, 375])

pygame.init()

endingScreen.fill([255, 255, 255])
screen.fill([255, 255, 255])

font = pygame.font.SysFont('Arial', 20, False, False)

text = font.render('Pokemon Statuses and Buttons ripped by Space Guard', False, (0, 0, 0))
text2 = font.render('Move Effects ripped by KLNOTHINCOMIN, Neslug', False, (0, 0, 0))
text3 = font.render('Backgrounds ripped by KLNOTHINCOMIN', False, (0, 0, 0))
text4 = font.render('Hp Bars, Numbers, Letters ripped by Ploaj', False, (0, 0, 0))
text5 = font.render('Pokemon sprites ripped by Eevee', False, (0, 0, 0))
text6 = font.render('Trainers ripped by NX-KUN, LEMON, Tsuka, redblueyellow', False, (0, 0, 0))
text7 = font.render('Pokemon is a regestered trade mark of the Nintendo Company', False, (0, 0, 0))
text8 = font.render('This game was not intended for commercial use.', False, (0, 0, 0))

while True:
    for i in pygame.event.get():
        if i.type == pygame.QUIT:
            pygame.quit()
            quit()
            
    endingScreen.blit(text, (endingScreen.get_size()[0] / 2 - text.get_size()[0] / 2, endingScreen.get_size()[1] / 2 - text.get_size()[1] * 8))
    endingScreen.blit(text2, (endingScreen.get_size()[0] / 2 - text2.get_size()[0] / 2, endingScreen.get_size()[1] / 2 - text2.get_size()[1] * 6))
    endingScreen.blit(text3, (endingScreen.get_size()[0] / 2 - text3.get_size()[0] / 2, endingScreen.get_size()[1] / 2 - text3.get_size()[1] * 4))
    endingScreen.blit(text4, (endingScreen.get_size()[0] / 2 - text4.get_size()[0] / 2, endingScreen.get_size()[1] / 2 - text4.get_size()[1] * 1.5))
    endingScreen.blit(text5, (endingScreen.get_size()[0] / 2 - text5.get_size()[0] / 2, endingScreen.get_size()[1] / 2 + text5.get_size()[1] / 2))
    endingScreen.blit(text6, (endingScreen.get_size()[0] / 2 - text6.get_size()[0] / 2, endingScreen.get_size()[1] / 2 + text6.get_size()[1] * 2))
    endingScreen.blit(text7, (endingScreen.get_size()[0] / 2 - text7.get_size()[0] / 2, endingScreen.get_size()[1] / 2 + text7.get_size()[1] * 4))
    endingScreen.blit(text8, (endingScreen.get_size()[0] / 2 - text8.get_size()[0] / 2, endingScreen.get_size()[1] / 2 + text8.get_size()[1] * 6))
    
    screen.blit(endingScreen, (0, 0))
    
    pygame.display.flip()







